Use Studio's Design Mode is to create, transform, and arrange objects on your canvas.
This tool allows you to import files from a library of over 3 million ready-made SVGs to quickly and easily add elements to your design.
You can make a number of basic shapes quickly and easily: circle, ellipse, rectangle (both hard and round corner), and regular polygons. You can also edit these shapes by clicking the on the right hand side of the canvas.
Add text to your design in a variety of fonts and styles.
To edit your text, tap the button. Note that you can do this even after you've placed and transformed your original text.
Using the Edit Selection Menu, you can change the font, size, rotation, or position🔒 at any time.
Tip: If you modify the text with ShapeShifter you will lose the ability to edit the text or change the font! But you can always hit Undo to return to editable text.
File Import 🔒
Import .SVG or .DXF files (20 MB maximum) and edit them on your canvas. You can edit them as a group or as individual elements, regardless of how they're organized in the original file.
ShapeShifter lets you take any of the shapes in your workspace and slice or combine them to create new compound shapes. Use ShapeShifter to create complex designs with basic polygons.
To use ShapeShifter, click the shapes you want to edit and tap the icon. This will allow you to select the intersections you want to remove or keep.
Any shape or group of shapes can be duplicated by hitting or by hitting Command+D or Control+D on your keyboard.
Any shape can be deleted by clicking or tapping the button or hitting the Delete key on your keyboard.
Tap or click the button to enter the Edit Selection Menu. The options may be slightly different from one object to the next:
You can scale an object numerically.
Toggle on icon to scale your object proportionally. Toggle it off to change the object's proportions.
Change the rotation of your object. Enter 0 to return the object to its original orientation.
Position is available for Studio Subscribers. You can move an object relative to an X and Y axis in the canvas. Enter an (X,Y) value for your object's anchor.
The anchor point is the point the object will refer to when scaling, rotating, or positioning. To select a new anchor point, tap the icon. Once you've changed your anchor, all scale rotation and position editing will be based on that new anchor.